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  1. irelandm says:

    Hi, I am building a Pathfinder RPG wererat hybrid. I think the NPC generator is missing the bite attack.

  2. admin says:

    Thanks for reporting, I’ve added the bite attack now

  3. Sephalopod says:

    Hi, loving this site you’ve created! It’s really helped me save time on my campaigns. I noticed a bug with a specific character build. I made an NPC with levels in Oracle, Witch, and the prestige class Mystic Theurge. The latter is supposed to count its levels toward the caster level of one arcane class and one divine class the character possesses; however, it seems in the spell list of the character only the Oracle levels are being treated as higher, so it isn’t calculating the spells per day for the Witch spell list correctly.

  4. admin says:

    Thanks for reporting, it was because the Oracle uses CHR as its spell stat which confused the generator, I’ve put in a fix now so it should be working.

  5. Sephalopod says:

    To clarify, this is with Oracle level 5, Witch level 5, Mystic Theurge level 10. I changed it to MT level 1 and it seemed to have the correct spell slots. Then I returned it to 5,5,10 and this time it’s back to original issue; MT caster level is only applying to Oracle, not Witch.

  6. admin says:

    Sorry about that I only tested Witch/Oracle/mystic theurge which worked but Oracle/Witch/Mystic Theurge had a bug in it. Should be fixed now

  7. mgisonda says:

    I am trying to create/randomize an NPC based on a Very Old Red Dragon (D&D 3.5e). The natural armor bonus that is displayed is 27. Yet in the Monster Manual the natural armor bonus is 30. Obviously the overall armor class is off by 3 (33 instead of 36). I have tried several attempts to click into the grey natural armor box and manually change it, but it constantly changes back to 27.

    What am I doing wrong? Why am I not able to edit the natural armor field? Also, how do I (we) go about correcting the template?

  8. admin says:

    Thanks for reporting, I’ve corrected this now

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